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Read https://afrodynamics.com/skills/hit-products.txt and follow it.
Use Claude Code, Codex or another agent with skills? Install it from GitHub and it runs when your request fits.
What it does
hit-products helps you decide what to build and make it something people keep using. It follows the product-making method Mark Pincus describes in Life at the Speed of Play and in his Lenny's Podcast interview. The skill is an independent distillation in its own words.
The method rests on one asymmetry: a good founder's instinct (the human need they sense) is usually right, but the specific idea built on it is usually wrong. So the skill:
- states the instinct separately from your idea, and generates several other ideas on the same instinct;
- breaks each idea into Proven (what to copy from products this audience already loves), Better (improvements every existing user would agree with) and New (the risky novel part, to be tested on its own);
- grades each idea honestly (A, B+, C+...) and says when your original idea isn't the strongest;
- replaces the MVP with the cheapest test that can give real signal, with success and kill thresholds set before it runs;
- designs the core loop, a leading metric specific to your product, retention out to a year, small "Bold Beat" experiments, and how the product spreads.
New ideas come out as a Hit Plan, and existing products as an Engagement Audit. Either way you also get a short chat summary: the instinct, the recommended bet and its grade, and the test to run this week.
When to reach for it
You don't have to name it. It's meant to trigger on its own when you:
- have a product, app, startup or feature idea and ask whether it's worth building, or what to build first;
- want to validate, pivot or kill an idea;
- are planning an MVP or launch;
- want to know why a competitor or hit product works (it does a teardown);
- have a live product with an engagement, retention or growth problem ("make it stickier");
- are building on a new platform like AI agents, where little is proven yet;
- run a product team and want a weekly roadmap discipline.
It works for consumer, prosumer, AI and B2B products. It is not for naming (use business-naming), visual design or writing code.
It's working if
- The grade of your idea surprises you a little, and the reason is specific.
- You get more than one idea to test, and the test for the first one costs days and little money, not a summer of building.
- Every test has a number that means "this is working" and a number that means "stop".
- Items labelled Better really would get a yes from every existing user. Anything doubtful has been moved to New.
- Competitors are named, with sources and dates, and unverified claims are marked.
- The plan answers "why would someone still use this in a year?"
Common questions
Is it just going to tell me my idea is bad?
No. It separates the instinct from the idea, and usually the instinct holds up. What it questions is the specific version you've fallen for, and it hands you several alternatives plus a cheap way to find out which one has real pull.
Why not just build an MVP?
"Viable" usually means months of building before any real signal. The skill tests the riskiest part first with something much smaller: a fake button, an ad, a mock-up stitched from existing products, or doing the service by hand. Once real users show heat, it recommends building properly and launching big.
Can it tell me whether my idea will work?
No, and it says so. Only real user behavior can. What it can do is make the bet as strong as possible and design the fastest honest test.
Why does it take longer than a normal answer?
It researches the products your idea builds on and current competitors, and reads several reference files. In testing, runs took about three times longer than a plain answer, and produced plans with real competitors, isolated tests and kill rules.
Does it only work for games?
No. Many of the examples come from Zynga, but the method has been applied to messaging apps, marketplaces, enterprise chat, TV and retail promotions.
Where it fits
Start here when the question is what to build or why people aren't sticking around. Once you've picked a winner, business-naming can name it.
Source: github.com/alikibao/public-skills/skills/product/hit-products